“A lot of game enthusiasts dream of a new board game. In general, we believe that the most fascinating things are often in front of us. During our work on board-game history, we realised that simplification is one of the key factors of Game Art Design. The next big thing, therefore, could be a complex but graphically simplified board game...
Hibird Books — Hana Jesih & Peter Plantan — Ljubljana, Slovenia
“A lot of game enthusiasts dream of a new board game. In general, we believe that the most fascinating things are often in front of us. During our work on board-game history, we realised that simplification is one of the key factors of Game Art Design. The next big thing, therefore, could be a complex but graphically simplified board game...
A’Design Award and Competition 2021 — Final Call for Entries — Italy
A’Design Award and Competition is one the world’s largest and most influential design award; extremely prestigious with amazing jury, press recognition and high calibre laureates. It has up to 100 categories and it is for creative of all types with awards ranging from Good Industrial Design Award, Good Architecture Design Award to Good Product Design Award, Good Communication Design Award...
Diana Molytė & Dovile Kacerauskaite — Vilnius, Lithuania
“With the advancement of technology, we no longer think of the game as a one-dimensional activity. With AR technology, hybrid games become more common. It allows creators to seamlessly integrate virtual aspects of the game into well-known and liked board games. Or even create games based on location through augmented reality. Principles of gamification, such as motivation and goal seeking,...
Ramiro Galan — Pixelkings — Austin, USA
“The emergence of AR is really exciting. In traditional PC and console games, we’ve always explored the concept of how AR lives within a game’s experience through HUD and UI design. Now, we’re gaining a new dimension in gaming that brings another level of immersion as we move to true AR experiences. It provides amazing opportunities for innovation. Also, with...
David Heutmaker — Los Angeles, USA
“As the game industry continues to mature we will see studios with polished and well-planned products rewarded rather than the industry absorbing them from elsewhere. Better yet, the larger products that ignore design trends by taking bold risks could create more timeless products and become celebrated visual classics as independent games routinely do. Experiences will continue to build immersion. VR/AR...
A’Design Award and Competition 2021 — Final Call for Submission — Italy
In a world where there are millions of products and designs launch each year, A’Design Award and Competition was born out of the desire to underline the best designs and well designed products. Submissions are now open in 100+ categories, with popular choices including Interior Space and Exhibition Design; Architecture, Building and Structure Design; Furniture, Decorative Items and Homeware Design;...
Florian Baumann — PLUK Collective — Zurich, Switzerland
Together with a collective of animators, directors and visual artists Baumann runs PULK, an award-winning, full-service, visual-effects and animation studio....
Marya Egorova aka Effasempai — Vilnius, Lithuania
Egorova is a freelancer that specialises in 2D illustrations....
TMRRW x 18 Uppercuts x Do Hits Label — Double Kings by Howie Lee (5:18)
It’s a homage to everything that is Asian pop culture, from Ultraman to Hong Kong’s Chinese Jiangshi (zombies), triads to Sunday morning children’s TV show are in this film. The film takes viewers on a spin through different realities from red-light downtown of battling giants, glitched apparitions, gore fest, and kiddy land to tell the classic tale of good vs...
Inkration Studio — Lviv, Ukraine
“The future belongs to augmented reality. The logical way to develop game art design is to break down the borders between our reality and the game world. Though we believe that classical games will retain their own niche market, there will be development in creating unique story-telling and individual art styles. It is necessary to engage users’ emotions.”...
Alexander Dudar — Projekt Red Studio — Krakow, Poland
How does technology influence or expand your creativity towards Game Art Design? “Technology helps a lot in my day-to-day work, especially using 3D. It makes you think about things in 3D, how your scene would look from different angles or how to place the camera for better story-telling, or how to light the environment. Basically it provides a better understanding...