Davison Carvalho — Seattle, USA

What would be the next big thing for Game Art Design? “One is simplification of game visuals. As we get closer to hyper-realism, the need for more abstract, stylized or simplified visuals will continue to rise. Second will be VR-based tools to design and create art game assets, such as painting and sculpting directly in a 3D space using a...

Andrew Nedzvedsky — Berlin, Germany

“Technology forces us to re-think and boost back our imagination. For the last decade of gaming, we graphic, UX, UI and game designers were trying to fit our imaginary worlds into the limits of underdeveloped technologies, learning to transform our imagination into reality with simple technological means, creating patterns and behaviours that limit players’ experience. These patterns crippled our creativity...