“You can already see big trends such as using VR or scan data for games and concept art. Although these resources have given a lot of artists a big boost in making detailed illustrations, I think it takes away the creativity. I do think VR is going to be very interesting in the future. It has been in development for...
Davison Carvalho — Seattle, USA
What would be the next big thing for Game Art Design? “One is simplification of game visuals. As we get closer to hyper-realism, the need for more abstract, stylized or simplified visuals will continue to rise. Second will be VR-based tools to design and create art game assets, such as painting and sculpting directly in a 3D space using a...
RetroStyle Games — Kyiv, Ukraine
“We love to learn how to use new tools and technology. Doing something in VR using virtual brushes seems like a cool idea. Mixing 3D tools (Zbrush/Blender/Marmoset/Poser) with classic 2D tools is something any artist should try to add to their arsenal.”...
GENGOYA — Ferdi Trihadi — Fukuoka, Japan / Bandung, Indonesia
“After the arrival of the Covid-19 virus, we saw the rise of social games (Fall Guys, Among Us, Animal Crossing to mention a few). These games do not put heavy emphasis on mind-blowing art quality but veer more towards friendly suitability for everyone. If this trend keeps going, I believe game art design will increasingly move towards friendly, neutral art...
Andrew Nedzvedsky — Berlin, Germany
“Technology forces us to re-think and boost back our imagination. For the last decade of gaming, we graphic, UX, UI and game designers were trying to fit our imaginary worlds into the limits of underdeveloped technologies, learning to transform our imagination into reality with simple technological means, creating patterns and behaviours that limit players’ experience. These patterns crippled our creativity...
Binh Vu — Hanoi, Vietnam
“The pandemic has majorly disrupted our daily routines, but at the same time given us more opportunities for indoor recreational acitivities. Users don’t have to snatch little snippets of their free time to play hyper-casual or idle games anymore – they have time for games with more depth. Hence games with superior visual quality and gameplay might make a strong...
Fernando Báez — Madrid, Spain
Báez has led global design teams in agencies and big companies, and has created digital products for clients such as Playstation, Philips, Disney Pixar, Heineken, Reebok and Audi....
Moloko Creative Agency — Minsk, Belarus
“Technologies allow you to create new projects faster. Also, they offer the possibility to think up links offline with augmented reality, to connect online and offline players. Technologies have expanded the toolset, but as far as board games are concerned, we believe they should remain offline as much as possible, so that players can forget for a while about the...
Eric Bellefeuille — Montreal, Canada
“The new generation of consoles and PC technology has become far more powerful, able to support 4k screen resolution, higher frame rate per second for more realistic animation, higher polygon counts, more realistic lighting systems and higher particles vfx budgets. Our standards are getting closer to that of the movie industry’s. This will allow us to explore new levels of...
Shoaib Khan — Maxafter — Lahore, Pakistan
“Game art design will always be based on the fundamentals of design such as dots, shape, line, colour, typefaces, etc. These will evolve and grow with the new technology and tools of the gaming world. So the next big thing is design for reality.”...
Shoaib Khan — Maxafter — Lahore, Pakistan
“Game art design will always be based on the fundamentals of design such as dots, shape, line, colour, typefaces, etc. These will evolve and grow with the new technology and tools of the gaming world. So the next big thing is design for reality.”...
Shoaib Khan — Maxafter — Lahore, Pakistan
“Game art design will always be based on the fundamentals of design such as dots, shape, line, colour, typefaces, etc. These will evolve and grow with the new technology and tools of the gaming world. So the next big thing is design for reality.”...