Entei Ryu — Tokyo, Japan

“If the last big thing for game art design was the transition from traditional tools to digital media, then I think the next big thing will be the introduction of AI, interactive and procedural technology. Technology saves cost on projects, optimizes workflows, and frees designers from repetitive labour and unleashes creativity more efficiently. More daringly, I imagine that the design...

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Arvydas Brazdeikis — Lithuania

What would be the next big thing for Game Art Design? “First, a turn to more fleshed-out nu-skeuomorphic design in big titles, as a response to a lengthy period of minimalism. Every next art trend seems to be born as some sort of counter-movement to what came before. Second, that early 2000s look, a so-called ‘Y2K’ design, might experience a...

Arvydas Brazdeikis — Lithuania

What would be the next big thing for Game Art Design? “First, a turn to more fleshed-out nu-skeuomorphic design in big titles, as a response to a lengthy period of minimalism. Every next art trend seems to be born as some sort of counter-movement to what came before. Second, that early 2000s look, a so-called ‘Y2K’ design, might experience a...

A’Design Award and Competition 2021 — Final Call for Entries — Italy

A’Design Award and Competition is one the world’s largest and most influential design award; extremely prestigious with amazing jury, press recognition and high calibre laureates. It has up to 100 categories and it is for creative of all types with awards ranging from Good Industrial Design Award, Good Architecture Design Award to Good Product Design Award, Good Communication Design Award...

Diana Molytė & Dovile Kacerauskaite — Vilnius, Lithuania

“With the advancement of technology, we no longer think of the game as a one-dimensional activity. With AR technology, hybrid games become more common. It allows creators to seamlessly integrate virtual aspects of the game into well-known and liked board games. Or even create games based on location through augmented reality. Principles of gamification, such as motivation and goal seeking,...

Ramiro Galan — Pixelkings — Austin, USA

“The emergence of AR is really exciting. In traditional PC and console games, we’ve always explored the concept of how AR lives within a game’s experience through HUD and UI design. Now, we’re gaining a new dimension in gaming that brings another level of immersion as we move to true AR experiences. It provides amazing opportunities for innovation. Also, with...

David Heutmaker — Los Angeles, USA

“As the game industry continues to mature we will see studios with polished and well-planned products rewarded rather than the industry absorbing them from elsewhere. Better yet, the larger products that ignore design trends by taking bold risks could create more timeless products and become celebrated visual classics as independent games routinely do. Experiences will continue to build immersion. VR/AR...