Andrew Nedzvedsky — Berlin, Germany

“Technology forces us to re-think and boost back our imagination. For the last decade of gaming, we graphic, UX, UI and game designers were trying to fit our imaginary worlds into the limits of underdeveloped technologies, learning to transform our imagination into reality with simple technological means, creating patterns and behaviours that limit players’ experience. These patterns crippled our creativity...

Binh Vu — Hanoi, Vietnam

“The pandemic has majorly disrupted our daily routines, but at the same time given us more opportunities for indoor recreational acitivities. Users don’t have to snatch little snippets of their free time to play hyper-casual or idle games anymore – they have time for games with more depth. Hence games with superior visual quality and gameplay might make a strong...

Moloko Creative Agency — Minsk, Belarus

“Technologies allow you to create new projects faster. Also, they offer the possibility to think up links offline with augmented reality, to connect online and offline players. Technologies have expanded the toolset, but as far as board games are concerned, we believe they should remain offline as much as possible, so that players can forget for a while about the...

Eric Bellefeuille — Montreal, Canada

“The new generation of consoles and PC technology has become far more powerful, able to support 4k screen resolution, higher frame rate per second for more realistic animation, higher polygon counts, more realistic lighting systems and higher particles vfx budgets. Our standards are getting closer to that of the movie industry’s. This will allow us to explore new levels of...

Beffio Studio — Poznań, Poland

“We don’t limit ourselves to only art concepts created by traditional methods, e.g. sketching. We try to challenge ourselves every day by trying new tools. We can create huge locations and have control over every aspect of the environment by combining our artistic expertise with technology and tools, custom scripts, procedural material creation, etc. As technology advances, graphic limitations are...

GAMEPACK Studio — Kiev, Ukraine

What will be the next big thing for Game Art Design? “We are moving forward and starting developing our own games and it requires a lot more work than just making beautiful art. We believe there should be some kind of harmony between all aspects of a game to give a player a high-quality experience from it, including its art....