What would be the next big thing for Game Art Design? “AI assisted and generative design. It’s been simmering in the background for a couple of years and the results you can get using different AI-based techniques are extremely impressive. Generation of portraits for character design, guns and vehicles are just the start. Easier tasks in the design process will...
Inga Gromova — Moscow, Russia
Gromova has more than eight years of experience in mobile and social game development and says she “loves science fiction and her collection of Star Wars figures – “and my cat, Martin, of course.”...
Claire Vimont — Nantes, France
“I’m more interested in low technologies than high technologies because I think we urgently need to care of our planet. How to produce financially accessible games locally, without using plastic or cutting the forests down? I see a lot of really interesting initiatives such as toys made from recycled plastic and yoghurt pots or 3D printing with threads made from...
Jeff Christy — Seattle, USA
How does technology influence or expand your creativity towards Game Art Design? “I’m definitely a tech-oriented artist. For me it’s really about building out my creative toolbox. I want to learn anything that allows me to produce and iterate on my artwork faster. I like projects that force me to learn new software to solve creative challenges. Expanding your software...
Marcin Soboń — Wrocław, Poland
How does technology influence or expand your creativity towards Game Art Design? “A good example would be graphic tablets. Last year I bought a pen display tablet; I was sceptical at the beginning because I worked for many years on regular graphic tablets and I was used to them, but I wanted to try something new. Now I don’t want...
Andrey Vasilyev — Kyiv, Ukraine
What would be the next big thing for Game Art Design? “Besides the modern-day development of technology and increasing computing power (which enables a very high level of realism), there is a constant simplification of creating processes, blurring the line between the concept and ready product. A lot of people now can implement their ideas and not be stuck in...
Antibody — Patrick Clair & Raoul Marks — New York, USA
“We’ve noticed a trend of video games ‘maturing’ in the way they want to present their product to consumers. Specifically, our gaming clients increasingly look towards the work we’ve done for film and TV series and aspire to have something similar. Our gaming work used to be very focused on informational world building, with a lot of detailed voiceovers and...
Estudio Pum — São Paulo, Brazil
“Our intention with Treta was to create something for children and parents to play together during the quarantine as an opportunity to share something that could be fun for both of them.”...
Emrah Özbay — Maribor, Slovenia
“In my opinion, the next big thing for Game Art Design is games without interface. The virtual world is the near future of games, but what comes after that is real reality. There will be no interface, only the game and us. I believe that the next chapter of most games can be in real life and at real size....
Fernando Forero — Munich, Germany
“If technology simplifies the ways we create art content for a video game it means that we can have more time to explore creatively and go places we have never been before. Many things will be automated and that is a benefit for game creation, but also a risk for human work opportunities, and we must take responsibility for social...
Murat Kalkavan — Istanbul, Turkey
How does technology influence or expand your creativity towards Game Art Design? “I like to use all the tools that will take my art to the next level. The use of AR technology, especially in board games, excites me.”...
IdN v26n4: Game Art Graphics — Let the Games Begin!
You may imagine that it would take a veritable army of artists, programmers and designers in order to make a game “happen”. That’s not entirely true, some of the contributors have worked with just a few other people. But certain roles are indispensable....