TMRRW x 18 Uppercuts x Do Hits Label — Double Kings by Howie Lee (5:18)

It’s a homage to everything that is Asian pop culture, from Ultraman to Hong Kong’s Chinese Jiangshi (zombies), triads to Sunday morning children’s TV show are in this film. The film takes viewers on a spin through different realities from red-light downtown of battling giants, glitched apparitions, gore fest, and kiddy land to tell the classic tale of good vs...

Inkration Studio — Lviv, Ukraine

“The future belongs to augmented reality. The logical way to develop game art design is to break down the borders between our reality and the game world. Though we believe that classical games will retain their own niche market, there will be development in creating unique story-telling and individual art styles. It is necessary to engage users’ emotions.”...

Patrik Rosander — Stockholm, Sweden

What would be the next big thing for Game Art Design? “AI assisted and generative design. It’s been simmering in the background for a couple of years and the results you can get using different AI-based techniques are extremely impressive. Generation of portraits for character design, guns and vehicles are just the start. Easier tasks in the design process will...

Claire Vimont — Nantes, France

“I’m more interested in low technologies than high technologies because I think we urgently need to care of our planet. How to produce financially accessible games locally, without using plastic or cutting the forests down? I see a lot of really interesting initiatives such as toys made from recycled plastic and yoghurt pots or 3D printing with threads made from...

Jeff Christy — Seattle, USA

How does technology influence or expand your creativity towards Game Art Design? “I’m definitely a tech-oriented artist. For me it’s really about building out my creative toolbox. I want to learn anything that allows me to produce and iterate on my artwork faster. I like projects that force me to learn new software to solve creative challenges. Expanding your software...

Marcin Soboń — Wrocław, Poland

How does technology influence or expand your creativity towards Game Art Design? “A good example would be graphic tablets. Last year I bought a pen display tablet; I was sceptical at the beginning because I worked for many years on regular graphic tablets and I was used to them, but I wanted to try something new. Now I don’t want...

Andrey Vasilyev — Kyiv, Ukraine

What would be the next big thing for Game Art Design? “Besides the modern-day development of technology and increasing computing power (which enables a very high level of realism), there is a constant simplification of creating processes, blurring the line between the concept and ready product. A lot of people now can implement their ideas and not be stuck in...