Tim Gough

Desde Filadelfia, el director de arte y diseñador Tim Gough nos muestra algunos de sus trabajos. Durante más de 8 años ha estado trabajando para diferentes agencias y empresas, siempre con su estilo, influenciado por procesos de serigrafiado y gráficos de los años 50. Tim abandonó su trabajo en su ultima agencia para dedicarse a tiempo completo a dibujar y...

Louise Zergaeng Pomeroy’s evocative illustrations of people and places

“I think I’ve always been interested in subcultures and visuals that other people don’t find conventionally pretty,” says Louise Zergaeng Pomeroy. Born and raised in Brighton, the illustrator’s stylised aesthetic is hugely influenced by her time growing up in the city. “Some of my earliest drawings are of characters with mohawks, based on the punks who lived down the road...

experimenta

La columna de Luis Montero: Empatía sintética.

Americo Carnap, presidente del complejo de industrias farmacéuticas Pzifer, anunció lo que denominó la solución moral definitiva, la primera pastilla ética de la historia. Por fin íbamos a comportarnos como seres racionales; y, lo mejor, es que lo íbamos a hacer todos. Si Kant afirmó que el… La entrada La columna de Luis Montero: Empatía sintética. apareció primero en Experimenta....

A new virtual exhibition traces the history of electronic music

Google’s arts platform Google Arts & Culture has launched a permanent interactive collection that traces the history and legacy of electronic music and its place in shaping technology, movements and wider culture. The virtual exhibition, titled Music, Makers & Machines, involves over 50 international cultural partners across 15 countries, from industry experts and pioneers to labels, festivals and institutions. The...

Moloko Creative Agency — Minsk, Belarus

“Technologies allow you to create new projects faster. Also, they offer the possibility to think up links offline with augmented reality, to connect online and offline players. Technologies have expanded the toolset, but as far as board games are concerned, we believe they should remain offline as much as possible, so that players can forget for a while about the...