“‘Pop’ is about creating visually striking designs that connect with people in an engaging way. A significant part of my work revolves around music, where I aim to capture the energy and mood of various genres through bold typography, high contrast, and dynamic layouts. My designs reflect the essence of ‘Pop’, making them stand out and feel fresh, akin to...
IdN™ Creative Country® — Malaysia
A designers’ guide to major cities worldwide! A regular column comprising a comprehensive creative guide to the world’s leading talent hubs. An ever-expanding map of the best contacts, education programmes, exhibition spaces—and all those special “secret” spots and hangouts!...
Kotaro Chiba — Niigata, Japan
“There was a significant ideological motive behind pop culture about a century ago, often leaning towards anti-conservative or anti-traditional views. While I feel nostalgia, awe, excitement, and beauty toward ‘Pop’, I also feel somewhat embarrassed to embrace it in today’s modern era. ‘Pop’ held a stable position on the cultural values map in the past, but now its stability is...
IdN™ Creative Country® — Australia
A designers’ guide to major cities worldwide! A regular column comprising a comprehensive creative guide to the world’s leading talent hubs. An ever-expanding map of the best contacts, education programmes, exhibition spaces — and all those special “secret” spots and hangouts!...
IdN™ Creative Country® — Australia
A designers’ guide to major cities worldwide! A regular column comprising a comprehensive creative guide to the world’s leading talent hubs. An ever-expanding map of the best contacts, education programmes, exhibition spaces — and all those special “secret” spots and hangouts!...
A1 Design — Buenos Aires, Argentina
“‘Pop’ reflects the reality of society by drawing from consumer culture and mass communication. This style captures themes from mass consumption, creating awareness and offering a shared cultural identity. We see Pop Graphics as a contemporary expression that evolves with society’s changing ideals.”...
Amaury Filho — Rio de Janeiro, Brazil
“Pop culture is anything that resonates with a broad audience, from manga and K-pop to nostalgic aesthetics like 60s cartoons or 80s slasher films, which can inspire new styles such as the animation in Across the Spiderverse. Drawing from my childhood passions for films, comics, RPGs, and video games, I found my niche in design and fine arts. Pop culture...
IdN™ Creative Country® — United Kingdom
A designers’ guide to major cities worldwide! A regular column comprising a comprehensive creative guide to the world’s leading talent hubs. An ever-expanding map of the best contacts, education programmes, exhibition spaces — and all those special “secret” spots and hangouts!...
IdN v30n1: Pop Graphics, Cult & Icons — Symbols That Define Generations — How Image Makers Shape Our Obsessions
Pop culture is like a chameleon, constantly reshaping itself to mirror the zeitgeist of its era. This cultural phenomenon is not only diverse but also varies significantly across different countries and generations, often functioning as a reflection of youthful spirit, their celebrated figures, and their fervent obsessions. But what exactly delineates “Pop”? To be classified as pop, something must strike...
IdN™ Creative Country® — New Zealand
A designers’ guide to major cities worldwide! A regular column comprising a comprehensive creative guide to the world’s leading talent hubs. An ever-expanding map of the best contacts, education programmes, exhibition spaces — and all those special “secret” spots and hangouts!...
IdN™ Creative Country® — Switzerland
A designers’ guide to major cities worldwide! A regular column comprising a comprehensive creative guide to the world’s leading talent hubs. An ever-expanding map of the best contacts, education programmes, exhibition spaces — and all those special “secret” spots and hangouts!...
The Woork — Madrid, Spain
How is event and festival identity design different from other projects? “In digital identity projects, sometimes it is not even possible to create a physical touchpoint or one that connects with the user in a way other than on a screen. On the opposite side, these projects allow the studio to play with the spatial connection, since they are usually...