Báez has led global design teams in agencies and big companies, and has created digital products for clients such as Playstation, Philips, Disney Pixar, Heineken, Reebok and Audi....
Moloko Creative Agency — Minsk, Belarus
“Technologies allow you to create new projects faster. Also, they offer the possibility to think up links offline with augmented reality, to connect online and offline players. Technologies have expanded the toolset, but as far as board games are concerned, we believe they should remain offline as much as possible, so that players can forget for a while about the...
Eric Bellefeuille — Montreal, Canada
“The new generation of consoles and PC technology has become far more powerful, able to support 4k screen resolution, higher frame rate per second for more realistic animation, higher polygon counts, more realistic lighting systems and higher particles vfx budgets. Our standards are getting closer to that of the movie industry’s. This will allow us to explore new levels of...
Shoaib Khan — Maxafter — Lahore, Pakistan
“Game art design will always be based on the fundamentals of design such as dots, shape, line, colour, typefaces, etc. These will evolve and grow with the new technology and tools of the gaming world. So the next big thing is design for reality.”...
Shoaib Khan — Maxafter — Lahore, Pakistan
“Game art design will always be based on the fundamentals of design such as dots, shape, line, colour, typefaces, etc. These will evolve and grow with the new technology and tools of the gaming world. So the next big thing is design for reality.”...
Shoaib Khan — Maxafter — Lahore, Pakistan
“Game art design will always be based on the fundamentals of design such as dots, shape, line, colour, typefaces, etc. These will evolve and grow with the new technology and tools of the gaming world. So the next big thing is design for reality.”...
Nikita Bulatov — Moscow, Russian Federation
“Undoubtedly, high technologies play an important role in contemporary art. I hope that in the future there will be no boundaries between different programmes, because modern art is constantly becoming more complex. It is no longer enough to be just a good artist. You need to be versatile. A bit of a programmer, a bit of a game designer, a...
Beffio Studio — Poznań, Poland
“We don’t limit ourselves to only art concepts created by traditional methods, e.g. sketching. We try to challenge ourselves every day by trying new tools. We can create huge locations and have control over every aspect of the environment by combining our artistic expertise with technology and tools, custom scripts, procedural material creation, etc. As technology advances, graphic limitations are...
GAMEPACK Studio — Kiev, Ukraine
What will be the next big thing for Game Art Design? “We are moving forward and starting developing our own games and it requires a lot more work than just making beautiful art. We believe there should be some kind of harmony between all aspects of a game to give a player a high-quality experience from it, including its art....
Greg Danton — Five Jupiter — Vancouver, Canada
What would be the next big thing for Game Art Design? “I think that the software that artists get to use will continue to improve. I could see a virtual-reality art programme that really takes over as the medium that artists use to create.”...
Greg Danton — Five Jupiter — Vancouver, Canada
What would be the next big thing for Game Art Design? “I think that the software that artists get to use will continue to improve. I could see a virtual-reality art programme that really takes over as the medium that artists use to create.”...
Entei Ryu — Tokyo, Japan
“If the last big thing for game art design was the transition from traditional tools to digital media, then I think the next big thing will be the introduction of AI, interactive and procedural technology. Technology saves cost on projects, optimizes workflows, and frees designers from repetitive labour and unleashes creativity more efficiently. More daringly, I imagine that the design...